Response Time vs Input Lag: They're Not the Same
These two specs get mixed up constantly. They measure different things.
Response time (pixels)
How long a pixel takes to change color, in milliseconds (ms), usually gray-to-gray (GtG). Slow response → ghosting/blur. Test it visually with the Ghosting Test. "1ms" claims are best-case; real-world is often higher.
Input lag (system)
The delay between an input (mouse/keyboard) and the result showing on screen. It's the sum of:
- Mouse polling and USB delay.
- Game engine and render time.
- Display processing (scaler, image enhancements).
High input lag makes a game feel "floaty" even at high frame rates.
How to reduce input lag
- Enable the monitor's Game Mode (it bypasses image processing).
- Turn off dynamic contrast, motion smoothing, and noise reduction.
- Use a wired mouse with a high polling rate.
- Cap your frame rate slightly below your refresh rate when using V-Sync, or use adaptive sync.
Bottom line
Fast response = clearer motion. Low input lag = more responsive feel. For competitive play you want both — and a high refresh rate on top.